My role hasn't evolved much, but I do tend to be more involved in critiquing the character models more now than I did in the beginning.
My responsibilities include providing a clear image for 3D artists to build game assets from, providing 2D in-game assets such as billboards, signs, logos, and posters as well as doing some icons and Vault Boys. What other team members do you work with on a daily basis, and what processes are required to bring something from the concept stage to actually having it implemented in-game? Brian: I'm the lead concept artist and only full-time concept artist on FNV. There's still plenty to take in, though: GB: Tell us a bit about your day-to-day responsibilities on Fallout: New Vegas and how they've evolved throughout the game's development. Please keep in mind that this interview was sent in prior to the game's release, so some of the questions may have lost some relevance. Curious to learn more about the aesthetic, we interviewed art director Joe Sanabria and lead concept artist Brian Menze about the artistic ideas and processes behind some of the novelties we'd seen. Fallout: New Vegas' PR showed a cavalcade of interesting imagery, from the return of classic super mutants to the brightly lit Strip.